Game tools
The people who pay you and the people who copy you look identical.
Mods, launchers, server tools, overlays. You are selling to an audience that is very comfortable opening things up, on a marketplace that is mostly Discord and word of mouth.
The part nobody warns you about
You will price it low because you assume it will be copied anyway, and then resent the work. That is not a piracy problem. It is what expecting to be copied does to what you charge, and it happens before anybody has copied anything.
What Bloom does about it
One license, one machine
The license binds to the first machine that used it. You reset it from the panel when somebody has a real reason.
Cut off in seconds
Somebody resold their key. Block it, and the next check fails. You do not have to ship anything to make that true.
See what is actually happening
Every check is recorded: which license, when, and why it was refused. A key being tried from ten places is visible rather than guessed at.
Old versions on your terms
Send the version with the check and decide what happens to it. Useful when an old build has a hole in it.
The model that fits
Auto-issue on first run
This audience downloads and runs. Claiming the license on first launch means there is no key to lose and nothing to paste.
You ship a downloadable app with no key. On first launch it claims a hardware-locked license tied to that machine automatically. You can revoke (block) any issued license from the Licenses page if a user refunds or abuses it. Great for downloadable software and trials.
The integration is one HTTPS call, and the panel hands you the code for it in JavaScript, Python, Go, Java, C# or PHP. There is nothing to install.
What people ask
- Is this DRM?
- It is a check you write, in your own code, against a license you control. There is nothing injected into your build and nothing running on anybody else's machine that you did not put there.
- What if someone patches out the check?
- Then it is patched out, and nobody can honestly promise otherwise. Licensing raises the effort above what almost everybody will spend, and gives you a lever over the accounts that are actually reselling.
- Can I sell without a website?
- Yes. A store inside your Discord server is enough, and most sellers here start that way.
Something else on your mind?
Ask before you sign up. It reaches a person, and you get an answer by email.
Ask usWhat Bloom does not do here
Bloom does not inject anti-cheat or anti-tamper code into your build: it licenses it. If a game or launcher you target actively blocks third-party tools, that is between you and them, not something a license check changes.
Bloom does not care what it is
The same account, the same call, whatever you happen to have built.